Tales Of Monkey Island Walkthrough

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Tales of Monkey Island Guide. Trim the sails and roam the sea! Guybrush Threepwood (mighty pirate) is back from exile after far too long. LucasArts has teamed up with the very developers they fired in 2004 to reclaim a legacy far broader than just Star Wars. This concludes the Escape from Monkey Island walkthrough. Congratulations on making it all the way to the end! If you enjoyed this game make sure you check out the other Monkey Island games, The Secret of Monkey Island, Monkey Island 2.

Talk to the lookout at the Lookout Point, then continue down the cliffside. Walk right across the Main Pier, and enter the first door. This is the Scumm Bar. Walk to the right and talk to the Important-looking pirates.

They will discuss with you how you can become an official pirate. You have to steal the idol, beat the swordmaster, and find the treasure. Hmm, this seems like quite an adventure laid out in front of you, but with this guide, you will be able to get through it. Sit and wait for the cook to come out of the kitchen, and rush in.

Grab the pot and the hunk of meat and then go outside. Hit the plank with the bird on it many times and grab the fish. Leave the Scumm Bar and go to the left, back up the cliff face.Continue past the lookout point, and onto the main map. Go to the small pink light in the center of the map – clearing and go into the circus tent. Interrupt the Fettucini Brothers and agree to be shot out of cannon.

Show them your newly-found pot, and they'll accept it as a helmet. After you get fired out of the cannon, you will be awarded a lot of money – 478 pieces of eight.Take the money and go back to in front of the Scumm Bar. Walk to the right in archway and into the first main part of town. Talk to the pirates on the far left side of the screen.

Talk about the minutes, and tell them that if they give you a piece of eight, they will give you the minutes. You took 2 pieces of eight and minutes. Then, walk under the clock archway.Enter the first door you can, and go inside. Pick up the sword and the shovel, and talk to the storekeeper. Ask him if you can buy both of them (100 pieces of eight for sword and 75 pieces of eight for shovel), which you will, and then leave the store. Walk left, avoiding the alley, go past the church, and into the Jail.Talk to the prisoner Otis, and he will introduce himself. After the conversation, return to the small part of town where the clocktower.

Talk to the man standing there with a bird on his shoulder, and buy a map from him (100 pieces of eight). Now, enter the door closest to him on the left. Pick up the chicken with a pulley, and exit. Now, return to the global map.Walk to the bottom right corner, beside Stan's Used Ship Emporium.

On the way you will cross a bridge with a troll. Troll blocks the passage. Give him the red fish you got at the Scumm Bar, and continue on your way. Once you arrive at the house, walk up to the door. Knock on it and open it and a man will step outside.

He is the sword instructor guy. Convince him that you ARE man enough to be trained with the sword, and that you really want to. It cost 30 pieces of eight. He will take you inside, and start you out with a few basic insults. Now, when you return to the main map, you will find lots of pirates walking around. If you stop in front of one, then you will get into a swordfight.

Do this a lot, so you learn new insults. Combine yellow petal with the hunk of meat you got in the beginning. Go into the Shop and buy breath mints (1 piece of eight). Take the breath mints to Otis, and give it to him. Now leave Otis and going to the left and up to the Governor's Mansion.

Feed the meat with condiment to the piranha poodles to make them go to sleep, then enter the doorway.Pick up the vase from the table, and go through the glass doors beside it. The Sheriff of the town will come by and beat you up in the back, and eventually you will come out with a lot of useful items – staple remover, Manual of Style, wax lips and gopher repellent. Go to Otis.Now, give him the gopher repellent, and he should give you a carrot cake in return. 'Use' (Eat) the carrot cake and a file will be revealed.

Go back to the governors' mansion, and through the front door, go through the gaping hole in the wall, and you will unlock the case with the fabulous Idol in it. Take it, and you have mastered the art of thievery.Now, try to leave, and the Sheriff will through you off the Pier.

You may wait 10 minutes and see the death our hero. Pick up the idol, and climb out of the pier via the ladder. Now, return back to the main map.Walk into the Scumm Bar, and you should see a lot of empty grog mugs. Pick them all up (naturally), and walk over to the right.

Talk to the Cook, and he will brief you on the whole situation; the Governor has been KIDNAPPED! And it's up to you to rescue her.

But first – you must find ship and the crew. Pick up the rest of the grog mugs and go right into the kitchen. Use one of the mugs on the grog barrel in the corner, and make your way back to Otis (Note: when the grog mug starts melting, transfer the grog into a fresh new one - you should make it on time).

Give him the drink, and you should spill it on the lock. Now, he'll join your pirate crew to go and save the Governor.Go back to the swordmaster's house, and talk to her. Convince her that the Governor has been kidnapped, and she will join your crew as well. Now, you need one last person to join.

Go back to the main map, and into the dot of light in the upper-right hand corner. Use the Chicken with a Pulley on the cable wire, and go into the house. Talk to MeatHook, and you will find out a bunch of interesting stuff. Keep talking until you have to prove you are brave enough to be the captain.

He will ask you to 'touch the beast that took off his hand,' and you shall do just that. He will lead you to the door(s) with the 'beast' in it, and when it turns out to be a parrot, all you have to do is touch it. This will prove you can Captain a ship, but you don't have a ship - what now?Head back to the main map, and into the circus of lights towards the bottom (that looks kind of like a roller coaster). Walk inside, and Stan the Salesmen will first make his debut. Introduce yourself, say you are interested in a cheap ship.

He should lead you to the one in the far back – Sea Monkey. Don't forget to mention that you want to pay with credit.

Then, leave, and visit the storekeeper. Tell the shopkeeper that you want a credit note and when he asks if you have a job say yes. Remember the combination of the safe and when the shopkeeper finds out you don't have a job ask him to go see the Swordmaster. While he's gone, go up to the safe in the back, and perform the following operations: Pull, Pull, Push, Push, Push, Push, Pull, Pull, Pull, Pull, Push (in my walkthrow it is this combination, in yours may be different). This will open it. Take the note inside and back to Stan.The first price is 10000 pieces of eight.

When he asks how much you want to pay for it, say that money is no option. Then talk about extras. When he talks about an extra, say 'I can do without that.'

That should lower the price. You must lower the price on 7300 pieces of eight. Then say to Stan – you don’t interest this ship.

Stan lowers the price to 6300 pieces of eight. Now offer to Stan 5000 pieces of eight and he agrees.

Fifa

Stan will be waiting at the dock with the ship.Now, go back to the dock, and you will sail to the next part. You will start out on your new ship with your new 'crew.' Actually, your 'crew' actually does nothing.

Anyway, it will start you out in the Captain's room. Pick up the ink and the feather pen from the desk, and then open the drawer on the left side. Pick up the dusty book, and leave the room.

Once on the deck, go up the small rope ladder (on the mast), and pick up the Jolly Roger. Now, go back down, and into the open hatch on the deck. Go down the square hatch in the ground, and pick up the giant piece of rope on the bottom right corner of the screen. Then open one of the barrels on the left side of the screen and take the gunpowder. Now open the only chest that is unlocked and take the fine wine from inside.

Go back up one of the ladders.Go into the room you haven't been into yet - the kitchen and then open the cupboard on the left hand side of the screen. Take the cereal and open it.

Open the prize that comes out and go back to the captain’s room. Use the prize – small key on the locked cabinet on the right side. Take out the chest, and open it on the ground to reveal the piece of paper – voodoo recipe and cinnamon sticks. Read the recipe.Go back down to the kitchen, pick up the pot. Put the following things in the cooking pot:- cinnamon sticks- breath mints- Jolly Roger- ink- fine wine- chicken- cereal- gunpowderThis results in a massive voodoo explosion, which delays life for quite a while.

You will wake up to see Monkey Island! To get on the actual island can be quite a task.You must first get some more gunpowder from the keg again. Use the map with red hot fire below the cooking pot and go back out on deck. Stuff some gunpowder in the nozzle of the cannon and use the giant piece of rope with the cannon.

Quickly, use the flaming mass with fuse and use the pot you found earlier on nozzle of the cannon. You will be shot onto Monkey Island, and the next part. It will start you back on the dock, with one of LeChuck's skeletal horde. Talk to him, and say the bottom saying, so you will kill him off with the root beer. Go back into town, killing zombies on your way, until you reach the church in the main part of town. Go inside, and interrupt the ceremony.

Talk to LeChuck, and when Elaine drops down, the two monkeys in the dress will be unveiled. After a short while, LeChuck will punch the taste out of your mouth and he will do so all over the island. When you land in Stan's used ship emporium, then pick up the bottle of root beer off the ground and use it on poor old LeChuck. You beat Monkey Island!

Talk to the lookout at the Lookout Point, then continue down the cliffside. Walk right across the Main Pier, and enter the first door. This is the Scumm Bar. Walk to the right and talk to the Important-looking pirates. They will discuss with you how you can become an official pirate. You have to steal the idol, beat the swordmaster, and find the treasure.

Hmm, this seems like quite an adventure laid out in front of you, but with this guide, you will be able to get through it. Sit and wait for the cook to come out of the kitchen, and rush in. Grab the pot and the hunk of meat and then go outside. Hit the plank with the bird on it many times and grab the fish. Leave the Scumm Bar and go to the left, back up the cliff face.Continue past the lookout point, and onto the main map.

Go to the small pink light in the center of the map – clearing and go into the circus tent. Interrupt the Fettucini Brothers and agree to be shot out of cannon. Show them your newly-found pot, and they'll accept it as a helmet. After you get fired out of the cannon, you will be awarded a lot of money – 478 pieces of eight.Take the money and go back to in front of the Scumm Bar. Walk to the right in archway and into the first main part of town. Talk to the pirates on the far left side of the screen.

Talk about the minutes, and tell them that if they give you a piece of eight, they will give you the minutes. You took 2 pieces of eight and minutes. Then, walk under the clock archway.Enter the first door you can, and go inside. Pick up the sword and the shovel, and talk to the storekeeper. Ask him if you can buy both of them (100 pieces of eight for sword and 75 pieces of eight for shovel), which you will, and then leave the store.

Walk left, avoiding the alley, go past the church, and into the Jail.Talk to the prisoner Otis, and he will introduce himself. After the conversation, return to the small part of town where the clocktower.

Talk to the man standing there with a bird on his shoulder, and buy a map from him (100 pieces of eight). Now, enter the door closest to him on the left. Pick up the chicken with a pulley, and exit. Now, return to the global map.Walk to the bottom right corner, beside Stan's Used Ship Emporium. On the way you will cross a bridge with a troll.

Troll blocks the passage. Give him the red fish you got at the Scumm Bar, and continue on your way. Once you arrive at the house, walk up to the door.

Knock on it and open it and a man will step outside. He is the sword instructor guy. Convince him that you ARE man enough to be trained with the sword, and that you really want to. It cost 30 pieces of eight. He will take you inside, and start you out with a few basic insults. Now, when you return to the main map, you will find lots of pirates walking around. If you stop in front of one, then you will get into a swordfight.

Do this a lot, so you learn new insults. Combine yellow petal with the hunk of meat you got in the beginning. Go into the Shop and buy breath mints (1 piece of eight). Take the breath mints to Otis, and give it to him. Now leave Otis and going to the left and up to the Governor's Mansion. Feed the meat with condiment to the piranha poodles to make them go to sleep, then enter the doorway.Pick up the vase from the table, and go through the glass doors beside it. The Sheriff of the town will come by and beat you up in the back, and eventually you will come out with a lot of useful items – staple remover, Manual of Style, wax lips and gopher repellent.

Go to Otis.Now, give him the gopher repellent, and he should give you a carrot cake in return. 'Use' (Eat) the carrot cake and a file will be revealed. Go back to the governors' mansion, and through the front door, go through the gaping hole in the wall, and you will unlock the case with the fabulous Idol in it. Take it, and you have mastered the art of thievery.Now, try to leave, and the Sheriff will through you off the Pier. You may wait 10 minutes and see the death our hero. Pick up the idol, and climb out of the pier via the ladder. Now, return back to the main map.Walk into the Scumm Bar, and you should see a lot of empty grog mugs.

Pick them all up (naturally), and walk over to the right. Talk to the Cook, and he will brief you on the whole situation; the Governor has been KIDNAPPED!

And it's up to you to rescue her. But first – you must find ship and the crew. Pick up the rest of the grog mugs and go right into the kitchen. Use one of the mugs on the grog barrel in the corner, and make your way back to Otis (Note: when the grog mug starts melting, transfer the grog into a fresh new one - you should make it on time). Give him the drink, and you should spill it on the lock. Now, he'll join your pirate crew to go and save the Governor.Go back to the swordmaster's house, and talk to her.

Convince her that the Governor has been kidnapped, and she will join your crew as well. Now, you need one last person to join.

Go back to the main map, and into the dot of light in the upper-right hand corner. Use the Chicken with a Pulley on the cable wire, and go into the house. Talk to MeatHook, and you will find out a bunch of interesting stuff. Keep talking until you have to prove you are brave enough to be the captain. He will ask you to 'touch the beast that took off his hand,' and you shall do just that.

He will lead you to the door(s) with the 'beast' in it, and when it turns out to be a parrot, all you have to do is touch it. This will prove you can Captain a ship, but you don't have a ship - what now?Head back to the main map, and into the circus of lights towards the bottom (that looks kind of like a roller coaster). Walk inside, and Stan the Salesmen will first make his debut. Introduce yourself, say you are interested in a cheap ship. He should lead you to the one in the far back – Sea Monkey. Don't forget to mention that you want to pay with credit. Then, leave, and visit the storekeeper.

Tell the shopkeeper that you want a credit note and when he asks if you have a job say yes. Remember the combination of the safe and when the shopkeeper finds out you don't have a job ask him to go see the Swordmaster. While he's gone, go up to the safe in the back, and perform the following operations: Pull, Pull, Push, Push, Push, Push, Pull, Pull, Pull, Pull, Push (in my walkthrow it is this combination, in yours may be different). This will open it.

Take the note inside and back to Stan.The first price is 10000 pieces of eight. When he asks how much you want to pay for it, say that money is no option. Then talk about extras.

When he talks about an extra, say 'I can do without that.' That should lower the price. You must lower the price on 7300 pieces of eight.

Then say to Stan – you don’t interest this ship. Stan lowers the price to 6300 pieces of eight. Now offer to Stan 5000 pieces of eight and he agrees.

Stan will be waiting at the dock with the ship.Now, go back to the dock, and you will sail to the next part. You will start out on your new ship with your new 'crew.'

Actually, your 'crew' actually does nothing. Anyway, it will start you out in the Captain's room. Pick up the ink and the feather pen from the desk, and then open the drawer on the left side. Pick up the dusty book, and leave the room.

Once on the deck, go up the small rope ladder (on the mast), and pick up the Jolly Roger. Now, go back down, and into the open hatch on the deck. Go down the square hatch in the ground, and pick up the giant piece of rope on the bottom right corner of the screen. Then open one of the barrels on the left side of the screen and take the gunpowder.

Now open the only chest that is unlocked and take the fine wine from inside. Go back up one of the ladders.Go into the room you haven't been into yet - the kitchen and then open the cupboard on the left hand side of the screen.

Take the cereal and open it. Open the prize that comes out and go back to the captain’s room. Use the prize – small key on the locked cabinet on the right side. Take out the chest, and open it on the ground to reveal the piece of paper – voodoo recipe and cinnamon sticks. Read the recipe.Go back down to the kitchen, pick up the pot. Put the following things in the cooking pot:- cinnamon sticks- breath mints- Jolly Roger- ink- fine wine- chicken- cereal- gunpowderThis results in a massive voodoo explosion, which delays life for quite a while.

Golden sun game. You will wake up to see Monkey Island! To get on the actual island can be quite a task.You must first get some more gunpowder from the keg again. Use the map with red hot fire below the cooking pot and go back out on deck.

Stuff some gunpowder in the nozzle of the cannon and use the giant piece of rope with the cannon. Quickly, use the flaming mass with fuse and use the pot you found earlier on nozzle of the cannon.

You will be shot onto Monkey Island, and the next part. It will start you back on the dock, with one of LeChuck's skeletal horde. Talk to him, and say the bottom saying, so you will kill him off with the root beer.

Go back into town, killing zombies on your way, until you reach the church in the main part of town. Go inside, and interrupt the ceremony. Talk to LeChuck, and when Elaine drops down, the two monkeys in the dress will be unveiled. After a short while, LeChuck will punch the taste out of your mouth and he will do so all over the island. When you land in Stan's used ship emporium, then pick up the bottle of root beer off the ground and use it on poor old LeChuck. You beat Monkey Island!