Azure Dreams Monsters
- Publisher:Konami
- US, EU
- Genre:Role-Playing
- November 13, 199
Azure Dreams is an RPG, brought to fans by Nintendo in 1997. The game is set in the town of Monsbaiya, located in a barren desert. Although the desert town is hot and barren, it has great economic prospects because of a Monster Tower. The tower is the home of the most powerful monsters. An experienced tamer of monsters, Guy, also disappeared when he entered the tower. Guy’s son, at the age of 15, decided to take another friend to the top of the tower to save his father. Coming to Azure Dreams, players will transform into Koh (Guy’s son) and destroy all the monsters in the way while adventuring in the Monster tower. Each monster has hidden magic, so players must always pay attention to find suitable countermeasures.
In many ways, Azure Dreams is a graphical roguelike. Activity within the main dungeon is turn-based, with one move or attack corresponding to a turn (e.g. When the player takes a step, so do opposing monsters). Randomly generated dungeons and treasures are also features shared with the genre. Azure Dreams for Game Boy, supporting a full color palette on Game Boy Color, is the game that introduced me to the roguelike genre and with all the time I’ve spent enjoying it as a player I wanted to step back and review it from a game designer’s perspective. Developed by KCE Nagoya and released by Konami to the US handheld market in 2000, the title served as an adaptation of a.