Diggles The Myth Of Fenris Patch
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Diggles, the Myth of Fenris | |
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Basic Information | |
Video Game | |
Innonics | |
Strategy First | |
Real-time Strategy | |
Microsoft Windows | |
Ratings | |
North American Release Date(s) | |
Microsoft Windows September 27, 2001 | |
Awards Changelog Cheats Codes Codex Compatibility Covers Credits DLC Help Localization Manifest Modding Patches Ratings Reviews Screenshots Soundtrack Videos Walkthrough |
Diggles, the Myth of Fenris is a game released by Innonics on 27 September 2001.[1] The game is a side-scrolling strategy game which is based on a 3D-engine and 3D-graphics. The 3D-graphics are also used to produce in-game movies. You are guiding your dwarves, called 'Wiggles' in Germany, 'diggles' in the English version and 'gnomy' in the Russian version. The dwarves can manufacture tools, weapons, rooms and other advanced manufacturing shops (as part of a moderately large technology tree). You can set up your workshops and rooms in the caves that your dwarves have been digging. Your mission is to dig down and solve quests which contribute to your global quest, which is to chain Fenris, the fiery dog of Odin. You encounter other clans and creatures on the way, some hostile, some not.
Development throughout the game[editedit source]
Since your dwarves have a limited lifespan, most of the development is in equipment, while your individual dwarves develop their skills during their lifetime, passing on only a small portion to their offspring. Digging bigger caves also helps you to place the many workshops, rooms and equipment that you will gather.
Control of the game[editedit source]
Your dwarves usually act in automatic planning mode, which means they will figure out themselves how to get stuff done. This means you can both set goals (like 'dig here' or 'make food') or you can order individual dwarves around. Your dwarves will get upset if they work too long and don't get enough fun out of their free time, so you will have to provide them with sane working hours and entertainment in their free time.
Design and Production of the game[editedit source]
According to the manual, page 40: Stickman revenge 3 gift codes.
The game was published by Innonics GmbH in 2001, while the software was developed by SEK-ost, Berlin.
According to the manual, page 41:
Producer: Marc Möhring
Development Director: Klaus Starke
Concept and Planning: Thomas Langhanki, Carolin Batke, Carsten Orthband, Ingo Neumann
Gameplay Programming Lead: Carsten Orthbandt
Gameplay Programming: Andrej Treskow, Axel Hylla, David Salz
History[editedit source]
The game was not very well received in the reviews, showing a meta-critic score of 62 out of 100 based on 13 reviews, and also failed to sell well. Reviewers cited a host of problems including technical/graphic issues, AI/Pathing problems, poor user-interface design, extremely slow pace, and excessive micro-management among others.
Despite the age and the negative reviews, the game still has a small fanbase.
References[editedit source]
- ↑Diggles: the Myth of Fenris. Innonics. Retrieved on 2007-08-18
External links[editedit source]
- Official sites
- Diggles, the Myth of Fenris may be found at Wayback Machine
- General resources
Diggles is a very interesting game with a lot of charm and potential that is sure to make every strategy game interested, but falls back a bit when gameplay is concerned. The premise is this - Fenris is the dog of the Norse god Odin, and he has escaped and started making trouble in the realm.
The only way to stop him is to raise and Manage Diggles, which are little dwarvish looking people that have to work hard and provide you with resources. They have to eat, sleep and feel good enough about their life to be really efficient in their work. While the whole thing sounds very appealing and fun, the trouble starts when you actually starts playing. Sure, the whole thing looks good on paper, but the trouble is that the game is too damn slow, even for the more patient players.
The response rate is also too slow and often you will feel like you will have to murder a few of those guys too make them work faster. There is also too much little things to worry about.
Managing an empire is fun and good, but the problem is that you have to think of every little thing, like in a Sims game. So the strategy part is mostly replaced by micromanagement and that can put the fun off the game a bit. Still, if you like strategy games and mythology, you are free to take a test of patience in this charming and unique game.