Generation Zero Cheats

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Welcome, guideoui.com visitors. Generation Zero game guide focuses on How To Kill All The Machines Guide.

The guide will give basic tips, tricks, and strategical advice on how to kill all the AI machines, and how to defeat all ai machines guide. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.Other guides for the game:.How To Kill All The Machines GuideThis guide will tell you how to kill all of the machines in the most compact and helpful way (I can) tell you. Also, this is my first guide so give me feedback and more information as I will try to be as best as I can with this. TicksThey usually only take 1-2 shots in the beginning.

Options Num 1 – Infinite Health Num 2 – Infinite Ammo Num 3 – No Reload Num 4 – Items Don’t Decrease Num 5 – Zero Weight Num 6 – Infinite Skill Points Num 7 – Super Speed Num 8 – Slow Motion Num 9 – Stealth Mode Num 0 – One Hit Kill Ctrl+Num.

As you progress through the game, they will start appearing with armor plating, making them more of a pain in the ♥♥♥. I wouldn’t recommend trying to go out of your way when fighting Ticks. If you can take the shot, then take it. You can also use the FNIX ticks against Harvesters towards the end of the game. (Sorry I was too lazy to get a picture in game for this) SeekersSeekers are literally super easy to kill yet they can still be a pain. Just shoot them to be honest. If you don’t there is a chance you will get swarmed.

RunnersThe best way to go about killing runners is by shooting the fuel tank on the back. Alternatively, you shoot the face sensor on the runner. I personally use a revolver when taking on runners as it is precise weapon 98% of the time. For this definitely, shoot the back fuel tank.

HuntersHunters in my opinion are the most threatening enemies in the game. They have extremely powerful weaponry and are pretty much as fast as you. So you have to be smart when fighting and/or shaking them off. Go for the face sensor and vents on the front (just shoot at it’s chest mass) and it will eventually blow up. Bonus points if you sneak around it and deal more damage to the back but usually that won’t be the case.

HarvesterFighting a Harvester is literally the most fishy enemy to fight in the entire game. It could either have a few hunters patrolling with it and/or runners with it as well. It also drops plenty of decent loot most of the time all of the time. Just take out the missile launchers in the back and the only defenses it would have left are it’s nerve gas and ticks. After that, it literally cannot do anything so EZ win.

TanksThe Tank is a machine that will be one of the most lengthy fights in the game. First you should take out the guns as it is its primary way of attacking you. After that, it should only have its concussion blast and tick dispenser left, so keep your distance. Just shoot its front armor plate as shown in the picture to finish him off. If you feel like flanking and doing more damage then go to the back and shoot his tick dispenser and fuel tank.This is the ending of Generation Zero How To Kill All The Machines Guide.

Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Similar Posts:.

A guide to killing the various robots in the game that i could find. Also misc information layered throughout. Be warned this guide itself is probably a spoiler.DogsAs you walking away from the shore, you come across a house.

You loot it, find some stuff, and as your about to move on, you probably find a couple of robotic looking dogs hoarding a police car. Fortunately, Robotic dogs have a big old fuel tank on their backs that can be shot. This applies for all of them, though the military versions have a plate infront of it, though it can be shot off.

If you find yourself fighting them, get distance and cover. They can pounce you, which stuns you and deals a pretty solid amount of damage.

Some of them have grenade launchers, so be strict about what cover you choose, as a tree may not be sufficient. You'll know they have ither a kind of slow firing rifle or a grenade launcher if they have a laser.TrackersBy now you've likely come across a town, seemingly abandoned at first, though you see a light out of the corner of your eye, so you duck. Coming out from behind a building, you see a small flying robot, pausing, then proceeding to fly in a line, like it's looking for something. Streets of rage video game. Well that something is you. These robots have four megaphones on their top which allows them to alert what is essentially The entire area to you.

Fortunately, these megaphones can be shot, and are quite weak. Aslong as you shoot that first, they become worthless, and disposable with a few shots to the disc-shaped body. (Ill add a screenshot of one some day.)HuntersYou've cleared that city, and are now heading off to a nearby farmstead you heard of. You hear some mechanical whirring an footsteps, so you figure its another robotic dog and duck behind some logs.

Instead, towering over you from across the pathway is a bipedal robot, with a box looking torso, staring directly at you. You can hear some more whirring to ither side of you. I honestly havent found a good weak point on the hunters. I have found a fuel tank on their backs, but its not on the military version, and it doesnt take any damage. I've pumped entire assault rifle magazines into the thing with no effect, so its honestly better to me to just blast as many rounds as you can into them. And trust me, they'll tank alot more than its worth, so if you can, the best tactic here is just to avoid them.TicksYou've found an old, abandoned looking military bunker and start wandering on through it's corridors after finding a way to be let in.

You kept hearing a soft chittering sound each time you started walking, keeping you on edge every step of the way. You turn a corner, and find four little red dots, staring you down from the other end. A few seconds later they begin in a dead sprint after you.Birdshot. Birdshot obliterates these things. There's a tiny fuel tank on their backs, but i havent ever bothered shooting at it. Their too tiny and weak.

An smg is also a pretty good alternative to buckshot. Or if your up for the bit of a challenge, you can try sniping at them from a distance with a hunting rifle or other sniper rifle. Puts em down in one shot.ScavengersYou've managed to cross a bridge with a mean looking green hunter on it, and ran to a church. After sneaking passed, then proceeding to remove most of it's robotic inhabitents, you see a metal glint in the distance through a window.

You take out your binoculars and stare at it. A bohemoth of a machine, a quarter the size of a barn, is slowly making its way twords you, escorted by its high-quality guard-dog robots. The prototype ones seem to have fuel tanks attatched to their knees. Shooting at the only one i've managed to drop, aiming their caused a massive explosion after a few hunting rifle shots. Only took a few more shots to drop em passed that.TanksYou've cleared your first area entirely, leaving the once orangeish border around the area you were once in behind. You manage to come across a small bunker, completely unoccupied with a plane in it, right on the side of the road. Unfortunately, it doesn't seem to have any jet fuel.

Even then you'd probably get shot out of the sky like your boat got shot out of the sea. You stop for a moment as the ground shakes. You'd originally guess it's a small earthquake but your proved wrong as you hear a loud thump outside, shaking the entire bunker yet again. You gather your courage and look outside, hoping to find just another scavenger. Its a gigantic robot, but this one is bipedal, and has a massive gun, and what looks like a device with a bunch of holes in a pod between it's legs. You immediately duck back into your bunker, terrified.The best tactic i've developed for these things is to dodge and weave around a nearby building, blasting it in the fuel tank on it's back until it eventually explodes.

Buckshot did me best here but i dont think it's gonna matter much in the long run, seeing as to how much lead these things take to anything. They dont drop much ither, usually just some 'High Explosive Dual Purpose.'

Like hunters, its best just to leave these ones alone.Some Misc Tips to Help You Through Your Journey. Here's just some advice i can gather up in my all of 3 days of experience in hiding like a terrified cat from a drone.Everything with an interior potentially has something in it. Everything.Flares work well, giving the robots something else to shoot at.

Note at the moment fireworks seem to make the robots More accurate. At-least for me.Robots hate buildings. They also hate human-sized doors. Can't really blame em ither.

They don't have thumbs.Silencers don't work if you don't kill the robot fast enough, or aren't far away enough. They do however seem to work if you miss.Clothes affect your stats. It may not seem like it but the very light blue jacket you've aquired may actually make you a bit stealthier.

At-least to a robot.Ammo isn't automatically sorted, so leave an inventory space open for any new lead you pick up.You can preform a magic trick by interacting with broken gates on the ground. Same thing with doors. At-least until the devs fix that.Always carry multiple adrenaline shots. Always.Most robots are faster than you, but cant climb. Jump over stuff and weave around trees and other objects if you want to run off.