Kingdom Hearts 2 Worlds
. WW: February 18, 2020Mode(s)Kingdom Hearts II is a 2005 developed and published by for the. The game is a to, and like the original game, combines characters and settings from films with those of Square Enix's series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. The Final Mix version of the game was later remastered in high definition and released globally as a part of the collection for the, and.Kingdom Hearts II is the third game in the series. It picks up one year after the events of., the protagonist of the first two games, returns to search for his lost friends while battling the sinister, a group of antagonists previously introduced in Chain of Memories.
Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories.The game's setting is a collection of various levels (referred to in-game as 'worlds') that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. Kingdom Hearts II Kingdom Hearts series. Leaderboard Guides Streams Resources Forum Statistics Sub-games. Moderated by: Tojimaru Tojimaru, S a i y a n z S a i y a n z, Wyattw8 Wyattw8, Drazerk Drazerk, C r y s t a l C r o w n C r y s t a l C r o w n, InsertLogic InsertLogic, BigSid119 BigSid119.
Like the previous games, Kingdom Hearts II features a large cast of characters from Disney films and Final Fantasy games.Concepts for Kingdom Hearts II began during the end of development of, with the game entering full development in 2003 and being announced at 2003. Most of the first game's development team returned, including director, with the game being developed concurrently with Chain of Memories.
In developing Kingdom Hearts II, the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present a deeper and more mature plot than the first game.The game earned several awards upon release, and has since been cited as one of the. In both Japan and North America, it shipped more than one million copies within weeks of its release, with over four million worldwide by April 2007. Sora battles in Radiant Garden. The player uses the game menu at the bottom left of the screen to control Sora's actions and can monitor Sora's HP and MP gauges on the bottom right.The gameplay of Kingdom Hearts II is similar to the and gameplay of the first Kingdom Hearts game, though developers made an effort to address some of the complaints of no map and camera bugs with the previous game.
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The player directly controls Sora from a camera angle, though first-person perspective is available via Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told via, though there are numerous available that provide bonuses to characters.Like many traditional, Kingdom Hearts II features an system which determines character development.
As enemies are defeated, the player and allies culminate experience to 'level up', in which the grow stronger and gain access to new.Combat in Kingdom Hearts II is in real-time and involves heavy elements with button presses which initiate attacks by the on-screen character. A role-playing game menu on the screen's bottom left, similar to those found in Final Fantasy games, provides other combat options such as using magic or items, summoning beings to assist in battle, or executing combination attacks with other party members.
A new feature is the 'Reaction Command', special enemy-specific attacks that are triggered when the player presses the triangle button at the correct time during battle. Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a battle. In addition to the main character, two party members are usually present who also participate in combat. Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen, such as attacking the same enemy Sora targets.In response to criticism, the 'Gummi Ship' feature of the first game was re-imagined to be 'more enjoyable'. Although retaining its basic purpose of travel, the system was completely redone to resemble a combination of and 'Disney theme park ride'. In the world map, the player must now control the Gummi Ship from a and fly to the world the player wishes to enter.
Worlds are no longer open from the beginning—the player must unlock the routes to them by entering a new level, controlling the ship from a third-person point of view, and battling enemy ships. After the route is opened, travel to the world is unimpeded, unless it is blocked again due to a plot-related event. The player may also gain new Gummi Ships from completing routes, which is also a new feature from the first game.Drive Gauge One of the new features is a meter known as the 'Drive Gauge'. The Drive Gauge has dual functions: to transform Sora into a 'Drive Form' or to summon a special character.
While in a Drive Form, Sora bonds with party members to become more powerful and acquire different attributes; all but two Forms also allow the use of two Keyblades. When a Drive is executed, Sora's combat statistics are heightened. Drive Forms also give Sora new abilities that can be used in normal form, called 'Growth Abilities.' Sora's first two Drive Forms only combine power with one party member; later-obtained Drive Forms require him to bond with both party members. When allies are used in a Drive, they are temporarily removed from battle for its duration.
Unlike the and gauges, the Drive Gauge is not refilled at save points.Like in the first game, Sora can summon a Disney character to aid him in battle. Summons will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows, or until Sora's HP runs out. Instead of being limited to only one action, Summons now have a menu of their own and are capable of performing solo or cooperative actions with Sora.
These actions are performed by pressing the triangle button. The Summon ability and each Drive Form are leveled up separately and by different criteria; obtaining higher levels allows for extended use and in the case of Drive Forms, access to new abilities. Plot Setting chronology. Further information:Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories. The game's setting is a collection of various (referred to in-game as 'worlds') that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the in the first game, Kingdom Hearts II introduces worlds that are based on live-action franchise as well.
Each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork style of the environments and characters from their respective Disney films.
Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi Ship.Some worlds featured in the previous games reappear, but with new and expanded areas. There are also new worlds that are introduced, including the Land of Dragons (based on ), Beast's Castle ( ), Timeless River ( ), Port Royal ( ), Pride Lands ( ), and Space Paranoids ( ). Twilight Town, an original world first seen in Chain of Memories, has a greater role as the introductory world. The World That Never Was is a new world that serves as the headquarters of Organization XIII. Characters. Further information:The three of the game are, a 15-year-old boy chosen as a wielder of the Keyblade, a mystical key-shaped weapon that can combat darkness;, the court magician of Disney Castle; and, the captain of the Disney Castle guards.
Both Donald and Goofy are under orders from their missing king, to accompany Sora and his Keyblade. Which refers to Sora and his Keyblade. Other original characters include, who is briefly playable at the game's climax, and, Sora's friends from his home world of;, a boy who can also wield the Keyblade and is playable in the game's beginning sequence;, a girl with the power to manipulate memories; and, a man in red robes with a vendetta against, who is later revealed to be Ansem the Wise, the mentor of.As in the previous games, there are numerous appearances of characters from both Disney and Square Enix works. While some make a return from Kingdom Hearts, new characters from Disney fiction are also introduced, such as from The Lion King. Appears as a persistent enemy who works with the resurrected.
Nearly twenty characters from games appear, notably of, from, and the return of,. It was stated that although the first game strictly stuck to characters designed, this time around they were going to 'take some risks', implying that characters not directly designed by Nomura might make an appearance. Other new characters to series are of, of and of.The various worlds that Sora explores often have an optional party character from the film on which the world is based. The Gummi Ship segments were redesigned for Kingdom Hearts II.Many aspects of the gameplay were reworked for this sequel. Some changes were made due to user feedback and others were meant to be included in previous games but were omitted either because of time or technological constraints. The camera was switched to the right analog stick of the controller instead of the shoulder buttons and the Gummi Ship travel was reworked. The combat system was completely redone and did not use any animations from the first game.
Because Sora had matured, Nomura wanted his fighting style to reflect that. Other changes included more integration between exploration and battles. The variations in combat styles associated with each Drive Form and the introduction of the Reaction Command were added to give players more choices in battles. The inclusion of worlds based on live-action Disney films was aided by technology that generated the character models from live-action pictures.
Audio Musical score. Xigbar's view and his weapons were altered from the Japanese version (top) to the English version (bottom).Besides English translation and, the international version of Kingdom Hearts II differs from the original Japanese version in the content of gameplay and several scenes. The boss in the -themed world Olympus Coliseum had its green blood from the original Japanese version (which was taken from the film) changed into black and purple smoke in the English version. In one cutscene, Hercules fights the Hydra and uses his sword on its head, which eventually releases green blood from its mouth in the Japanese version; this was later changed into drool in the English version.
There is also a scene in Disney Castle where, after chasing Donald around for missing a date, pounds him on the backside in the Japanese version, whereas she merely tells him off inaudibly in the English version.' S was changed from a and black shading around the sides to three glowing circles. An attack animation was also altered; in the Japanese version, Xigbar combines his two hand-held guns to create a sniper rifle, which is used to shoot the player's party during the telescoping sight sequence.
In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun. The death of Organization XIII member was slightly edited; in the original, he bursts into flames during his suicide attack, while in the English version he simply fades away after using up all of his power.Port Royal, based on, contains the most content edits. Cutscenes were edited to remove some of the violence, such as William Turner threatening to commit suicide while aiming a gun at his neck, as in the film. Unlike the Japanese version, the undead pirates do not catch fire when affected by Fire magic, and their muskets were modified to resemble crossbows, though the crossbows still fire with an audible musket shot sound effect.Promotion An unlockable trailer in Kingdom Hearts and Kingdom Hearts Final Mix hinted at the possibility of a sequel. Rumors for a sequel on the PlayStation 2 were spurred in Japan when the video game website Quiter stated that 'an internal (and anonymous source) at Square Japan' confirmed that development of Kingdom Hearts II had begun.
It was not until Kingdom Hearts II was announced, along with Chain of Memories, at the in September 2003 that rumors were confirmed. Initial details were that it would take place some time after Chain of Memories, which takes place directly after the first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes.
Information about Mickey Mouse's involvement was kept to a minimum.At the 2004 Square Enix E3 Press conference, producer said that many mysteries of the first game would be answered. Square Enix launched the official Japanese website in May 2005, followed by the English website in December 2005. The websites featured videos and information regarding characters and worlds. Commercials were aired in Japan which highlighted the numerous Disney characters in the game. Although the game was announced in September 2003, a release date for the game was not set until two years later. Nomura admitted that the game was announced too early and information regarding the game was not released until a debut period was in sight.
Release Within a week of its Japanese release, Kingdom Hearts II shipped one million copies, selling almost 730,000 copies. The reported that Kingdom Hearts II was the highest-selling console game in North America during March 2006 with 614,000 copies. In the month after its release in North America, Kingdom Hearts II sold an estimated one million copies. Listed the game as their best-selling title for the first quarter of 2006.
The game was also on 's 'Top 10 Sellers in 2006'. By December 2006, over 3.5 million copies of Kingdom Hearts II had been shipped worldwide with 700,000 in, 1.1 million in Japan, and 1.7 million in North America. By March 31, 2007, Square Enix had shipped over 4 million units worldwide. Reception ReceptionAggregate scoreAggregatorScore87/100Review scoresPublicationScoreA+8/1039/409/108.7/107.6/10AwardsPublicationAwardOutstanding Game Based on Existing MediumGame of the YearBest SequelBest Voice Over, Best SoundtrackKingdom Hearts II received critical acclaim upon release, garnering positive reviews. The game received numerous awards and high ratings among reviews including a in for 'Outstanding Game Based on Existing Medium'. It tied with as 's 'Game of the Year' 2005.
Famitsu 's readers ranked the game 29th on their 'All Time Top 100' feature, ten places below Kingdom Hearts. It was ranked number one on IGN's 2006 'Reader's Choice' for PlayStation 2 games. Ranked it 34th on their 'Top 50 Games of 2006' list. Video game magazine awarded it 'Best Sequel' of 2006, and listed it among the 'Top 50 games of 2006'. VideoGamer.com featured it 10th in their article 'Top 10: Role playing games'.
Named it the 25th best RPG title of all time. Kingdom Hearts II also received a near-perfect score, 39/40, from the Japanese gaming magazine Famitsu.Critics commended many aspects of the game. Praised the quality of the voice acting and cited the graphics as 'on par with the best of Square's productions to date.' They also commented on the realistic and accurate character models for the characters from Pirates of the Caribbean.
IGN rated the graphics a 9/10 and stated that the 'worlds look very much like their filmed counterparts.' Japanese gaming site Gpara.com also praised the look of the worlds. Awarded Kingdom Hearts II 'Best Voice Over' and 'Best Soundtrack' in their 2006 awards show.Like its predecessors, the gameplay received mixed reviews. Many compliments were directed at the new camera controls and combat interactions between party members. GamePro stated that the beginning was 'sluggishly slow', but praised the action-oriented combat. GameSpot said that the fixed and new gameplay dynamics improved the experience, but they felt the game was far too easy and that there was too much button-mashing.
IGN also commented on the button-mashing aspect of the gameplay and criticized the party member's, citing it as 'absolutely terrible', but praised the story, presentation, and new battle features. Gpara.com had positive comments about the ease of combo attacks and complimented the steady pacing of the story and gameplay. Versions and merchandise. Main article:In the credits of HD 1.5 Remix, clips of Kingdom Hearts II Final Mix were shown, hinting at its inclusion in another collection.
On October 14, 2013, Square Enix announced, a second compilation exclusively for the PlayStation 3 after, that includes both Kingdom Hearts II Final Mix and in HD and trophy support. Additionally, the collection includes HD cinematic scenes from and was released in Japan on October 2, 2014, North America on December 2, 2014, Australia on December 4, 2014, and Europe on December 5, 2014. See also.References Notes.
There are many worlds, both original and Disney-based, for you to explore in Kingdom Hearts II. Here is a list of all of the worlds, mandatory and optional.
Storyline Worlds[edit]
There are 13 worlds for the main story and 2 optional worlds so 15 in total
Optional Worlds[edit]
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