Space Empires V Wiki

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Contents.Base AdvantagesBases have unique mounts available that are not available to any other ship or unit. These mounts have increased range, damage and accuracy. In combat, bases are formidable and it usually takes a fleet to destroy a large base with lots of weapons. Bases are huge structures and can be designed with more weapons & components than ships. They have unlimited supplies and decreased maintenance costs.

Space Empires V is a 4X turn based strategy game that was released in 2006. It was developed by Malfador Machinations and published by Strategy First. The game retains many races and technologies from its predecessor, Space Empires IV. Welcome to the Space Empires Wiki. This is your one-stop-shop for all your Space Empires information on guides, strategies, manuals, mods (and their guides, manuals, strategies, etc), links, references, and more! Please visit the SEWiki Project page to learn more about this project. We also ask that you visit the discussion pages of any page.

Bases don't require engines so that is even more space that can be used for other components. Bases get a maintenance bonus, making bases cheaper to maintain than ships of equal tonnage.Base DisadvantagesBases are immobile so they may be, and frequently are, not placed in a good position during combat. In games, battles are fought on an ever moving front; immobile bases can't be moved to where the action is. If they are placed poorly or out of range in combat, there is nothing that can be done about it. Because of their large size and immobility, bases receive a combat penalty and are easier to hit. Bases are also expensive.

(Slick)Space Yard BasesBuilding bases with space yards increases the number of build queues available to your empire. Most experienced players will put 2 or 3 of these bases into orbit above their homeworld (and other construction sites) as soon as possible.A space station with the necessary C&C components and a spaceyard will have room left over for an additional 50 kT of components. Some players leave this space empty, others put a CSM on there to help with sector defence, others put cargo components on there for unit storage.UnitsRemember that if you build units with your Spaceyard Base, there needs to be available cargo storage to store these units somewhere in that sector. Units built by a Spaceyard Base will be put into the first available open cargo area.

This may be on the Spaceyard Base itself if available, or on any planet, moon, ship or base in the same sector. If no cargo storage is available, you still get charged the cost of building the units but they won't get built and you will get a log message stating that there is no storage available.Unit launch strategyI found by accident that the ship/base that has a SY does not have to have cargo space when building units if there is any other cargo space in the sector. I use this for warp point defense.

Build a cheap base with a sat bay/mine layer and have a SY ship (or base) in the same sector. The SY ship is set to repeat build sats or mines and they are automatically placed in the launching base which is also set to repeat launch.

If needed the SY ship can be moved and return or whatever else is needed. Eternity warriors 3 wiki. With larger sizes this is of small concern but it does allow for mobile unit production with a cheap SY ship and anything else with cargo space wherever is needed.

(Bearclaw)Defense BasesA good idea, worth implementing once your empire is large and making more resources than you can store per turn, is to create bases at your planets of your own weapon mix, a drone launching base, and a fighter launching base. This leaves your planet surface for weapons platforms.

Your opponent will not overcome this without a massive fleet, and the AI will send its ships to crash against your platforms like waves on the sand - you will stay alive. This article is a stub. You can help the. Misc BasesA handy base configuration is the Cargo Base - essentials and the rest of the space filled with Cargo Storage. These can be used to store excess units at rally points or it can be used to store non-breathing population at key locations for pickup or transfer.Storage BasesBUILD STORAGE BASES! They can be emergency resources, allows for full use of the planet building up possible use items, and if things get tight in that area the base can be retrofitted some something with weapons/shields.And they have only.1 more build time than a cargo facility (in the check I just made YMMV) (Gandalf Parker)StrategiaInUltima's Population StrategyCreate bases with ONLY cargo storage (as soon as you've met the requirements for B/CQ/LS by placing those or MC) and build one/a few in orbit around your homeworld. Then, whenever your population gets above a certain level, place a set number of pop on those stations.

That way, you can have billions of people in orbital stations, even if you start on a Tiny world. The reason for this is that this way, when you colonize a new planet, you can immediately fill it up to max pop to speed up its growth tremendously while not emptying your homeworld this way. Also, when an important colony has suffered severe population losses, you can replenish the pop.

Or, when an important colony has been depopulated with Neutron Bombs, you can immediately repopulate it completely so you get the full income again after just a few turns, instead of suffering perhaps crippling losses to your economy over the course of perhaps several years.See also.Preceded by:Section 5.12Followed.

Space Empires: Starfury
Developer(s)Malfador Machinations
Publisher(s)Shrapnel Games
SeriesSpace Empires
Platform(s)Windows XP
ReleaseSeptember 22, 2003[1]
Genre(s)Action
Mode(s)Single-player

Space Empires: Starfury is an actionvideo game developed by Malfador Machinations and published by Shrapnel Games on September 22, 2003. The game is set in a Space Empires universe containing planetary systems linked by warp points, or wormholes. The game allows the player to control a single spaceship to explore the universe.

Gameplay[edit]

In Space Empires: Starfury, the player controls a single spaceship in real-time, as opposed to controlling an entire intergalactic empire in a 4Xturn-based fashion as seen in previous games in the Space Empires series.[2] Forest rescue bubble game. Gameplay involves traveling between planets, accepting missions, and customizing the spaceship's hull slots with component modules of weapons, armor, shields, engines, and other modules such as life support, crew quarters, combat sensors, long range sensors, ECM, etc. Ship design is restricted by the ship's total tonnage capacity. Each purchasable spaceship features different hull configurations, each with different patterns for weapon hard points and weapon firing arcs. Various types of space vessels are featured in-game, such as small fighter craft, cargo ships, pirate ships, and space stations. Some of these, however, cannot be controlled by the player.

The player's commander is able to level up, with each level granting attribute points of the player's choosing. There are multiple campaigns contained within a single storyline that the player can progress through, or the player can choose to roam the universe freely.[1] The game features 24-bitthree-dimensional graphics, but movement is restricted to two dimensions.[3][2]

Plot[edit]

The player works undercover for the TCN (Terran Confederation Navy) to determine the cause of a recent escalation of pirate attacks in the Neutral territories.[4] The player travels to different colonies and starbases, performing various missions that advance the story. Missions range in difficulty level from simple reconnaissance to taking part in large fleet battles.[5][4]

Development[edit]

Space Empires: Starfury is the first game developed by Malfador Machinations to use three-dimensional graphics. The game was initially planned as the combat engine for Space Empires V, but it was decided that it was not 'deep' enough for that purpose. Instead, the game evolved into a single-ship-based game, set in the Space Empires universe.[4]

The developers created the game with the idea in mind that players could easily mod the game to their liking.[6]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic68/100[7]
Review scores
PublicationScore
PC Gamer82/100[6]
GameZone70/100[6]
PC GameWorld80/100[6]

The game has been reviewed as a solid, action-packed game with colorful graphics. Some reviewers say that the gameplay is straightforward, while others say the game fails at creating the realism of moving a ship through space.[6]

Space Empires V Wiki

References[edit]

  1. ^ ab'Space Empires: Starfury'. Malfador Machinations. Archived from the original on 2005-02-05. Retrieved 2018-04-11.
  2. ^ ab'Star Fury Release Set'. IGN. 2003-09-11. Retrieved 2018-04-11.
  3. ^'Space Empires: Starfury – PC – Review'. GameZone. 2012-05-04. Retrieved 2018-04-11.
  4. ^ abcArevalo, Eric. 'Interviews - Space Empires: Star Fury'. Archived from the original on 2005-02-05. Retrieved 2018-04-11.
  5. ^'SPACE EMPIRES: STARFURY INTERVIEW WITH AARON HALL AT JUST RPG'. IGN. 2003-04-11. Retrieved 2018-04-11.
  6. ^ abcde'Space Empires: Starfury - PC'. Metacritic. Retrieved 2018-04-11.
  7. ^'Space Empires: Starfury'. Metacritic. Retrieved 2018-04-11.

External links[edit]

  • Official Malfador Machinations website (archived 2005)
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