Super Mario Sunshine Emulator

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The Super Mario franchise is often considered one of the greatest of all time, and out of all of them, Super Mario Sunshine might be the most unique. As with almost every Nintendo-developed 3D Mario platformer, Super Mario Sunshine is a joyful, fun, and content-rich experience. However, Sunshine introduces some very unique gameplay mechanics to provide a distinctly different experience.

By making these interesting changes while paying homage to previous games like, Super Mario Sunshine ends up being a fantastic and vibrant adventure. Main Game Features. 8 tropical worlds with dozens of levels. New movement and gameplay mechanics.

Dozens of new enemies, bosses, and charactersStoryIn this lighthearted adventure, Mario and his friends take a trip to the tropical Isle Delfino for a relaxing vacation. Upon arrival, the crew learns that Isle Delfino has recently endured a string of graffiti incidents, forcing the bright and revered Shine Sprites into hiding. Despite having just landed on the island, Mario is immediately accused of the crime based on eye-witness accounts and sentenced to clean up the area as punishment.While scrubbing the streets with his new water-spraying backpack, Mario encounters a shadowy doppelganger who attempts to kidnap Princess Peach. Determined to uncover the true identity of this shadow-version of himself, Mario chases the culprit through various worlds. GameplayIn terms of structure, Super Mario Sunshine is very similar to Super Mario 64, and other 3D platformers. After the initial tutorial and cut-scenes, players can explore the hub-world of Isle Delfino, accessing various worlds through painting-like portals.

Each world contains 8 unique “episodes” or missions, tasking players with exploring various beaches, harbors, and bays. Whether it's fighting a boss, collecting hidden coins, or completing tough platforming challenges, there's a great level of variety in Sunshine's level design.Playing Super Mario Sunshine feels exceptionally different from other games in the franchise, mainly due to the introduction of the FLUDD device. By wearing the device on his back, Mario can spray out water using a handful of nozzles. In addition to cleaning up graffiti and goo, Mario can also use the FLUDD to hover in the air, boost up like a rocket, and more. Since most levels are filthy with slippery goo, you'll have to use the FLUDD often and with accuracy to avoid taking damage or slipping.While you can finish the game with a modest amount of collected Shine Sprites, Super Mario Sunshine encourages players to attempt to collect them all.

Besides earning them through the levels, players can trade in hard-to-find blue coins for extra Shine Sprites. Searching for blue coins might also uncover hidden levels, where you'll have to complete tricky challenges without the safety of the FLUDD's powers. ConclusionIt seems like Nintendo always knows how to keep its landmark franchises refreshing and enjoyable, as Super Mario Sunshine reinforces the master-level quality that the company is known for. Not only does it bring back memories of playing other classic Mario titles, but Super Mario Sunshine finds new ways to innovate on the expected jump-puzzle format of the series.

The GameCube Vault has every GameCube game released in the US, all verified with Redump or No-Intro for the best quality available. Download Super Mario Sunshine ROM for GameCube and Play Super Mario Sunshine Video Game on your PC, Mac, Android or iOS device!

Thanks to its abundance of bright, cheery, and relaxing visuals, Super Mario Sunshine is one vacation we loved experiencing. Any fan of Nintendo or the Mario series will certainly enjoy this tropical romp. Pros:. Using the FLUDD is fun and intuitive.

Lots of unique level designs and mechanics. Fun vacation vibeCons:.

Some levels are exceptionally challenging. Underwhelming story. All right, let's cut right to the chase: Just what in Hades has Nintendo's biggest star been doing the past six years since his last steady platforming gig, Mario 64? Playing and Golf all day, then Mario Partying with friends all night, that's what. 'Aay, why for you a-blaming me, eh?' Mario asked in an exclusive interview with EGM. 'I say to Nintendo, I say, 'Please for-to-be giving me the new game!'

They say the 'No! No until we getting the new ideal' So I wait for new idea, and I take the mushroom.and the more mushroom.' But Mario's mushroom habit and no-work-and-all-play lifestyle took its toll: He was too out of it to star in the Nintendo 64 RPG (an old 2D stunt double from filled in), and he put on so much weight, refused to give him rides. Eventually Mario hit rock bottom. 'Once, I hitting Luigi so hard in the Smash Bros. I almost really a-kill him.' Mario told us.

'Luigi, my own brother! It-a not so happy time in my life.' Luckily for Mario, Nintendo finally got that new idea. 'We actually started off with the idea of creating a game where you were writing and washing off graffiti,' says Mario creator Shigeru Miyamoto. 'You could spray ink up and then use water to spray and wash the ink away.' Eventually that concept would become the major new game-play feature in Sunshine-a water-pumping backpack the plumber can use to get around, attack enemies, solve puzzles, and more (see sidebar below).

As for the game's name and tropical setting, Miyamoto had more practical concerns in mind. 'I had promised we were going to release Sunshine in the summer,' he says, 'so I figured, well, if we make it a hot, summery theme, then the staff will feel obligated to hurry up and get the game done in time laughs.' Dragon valor ps1 video.

Mario 64 Part Deux?But even with Sunshine's new water pump and beach-front properties, many have joked that the plumber's GameCube adventure looks so much like Mario 64, it should be called Mario 65. Miyamoto himself doesn't deny that Sunshine is an evolution, not a revolution, from his genre-defining N64 platformer. 'Sunshine's system is essentially based off of Mario 64' he says. 'It's an expanded version of that.' The overall premise, for one, is the same. While in Mario 64 the goal was to amass stars, in Sunshine you perform various tasks-collect coins, win races, kill bosses, etc.-to uncover and grab golden sunshaped icons called Shines. But, as Miyamoto explains, within that framework Sunshine has been designed to give the player much more freedom to explore.

'In Mario 64, when you choose an area, there isn't a lot going on in the level. There is just the main focus of the level and that's it,' he says. 'Whereas in Mario Sunshine, we've got some very large areas with a lot of stuff going on in them all at once. You can even stand on one end of a level and look to the far side and see things going on there. I think that's going to be the big distinction for Sunshine.' All we needed was a few minutes with the playable version at E3 to see what Miyamoto was talking about. Right from the start of the first level, we had the choice of following tightropes up to a series of tower rooftops, searching out and erasing graffiti, exploring a giant lake, or tracking down the source of some giant boulders tracking mud in their wake.Another subtle but key alteration for Sunshine is the game's camera.

Most Mario fans agree it wasn't always easy keeping an eye on the main man in Mario 64, especially indoors and around tight corners. While it's too early to tell if Sunshine solves these problems, we do know Miyamoto has made progress. For starters, a silhouette now appears whenever Mario gets stuck behind an object, giving you an idea of where he is until the camera catches up. And using the GC pad's C-stick to zoom the camera in (by pushing up), out (push down), or around (left or right) is easier and faster than before. Ready to ShineUltimately it doesn't matter what's new or what's different from Mario 64. What matters is if Super Mario Sunshine can give GameCube owners a good time this fall.

Our play time at E3 left us hopeful, but at least for one man, Sunshine is already a success. 'Work on the game save-a mi life', Mario told us on the phone from Kyoto, Japan, where he is currently busy on his next title, a GC Mario Kart.

Sunshine

'I lose the weight, and no touch-a the mushroom in a year. Finally I can look myself in the mirror again for-to-say, 'Ay, it's a-me, Mario!'

Nintendo fans, we know what you're going through. Sure, you may try to cover it up with marathon sessions or blot it out with nonstop Smash Bros. Melee battles, but let's face it-the lack of a new Mario game has left us 'Cube owners with a lonely hole deep in our hearts.Before you sign up for that 12-step program, though, we've got good news: Mario Sunshine is less than a month away. Think of it as Mario 64 after taking a power-up mushroom. It's got the same basic premise (now you collect Shine sun coins instead of stars) but with larger worlds crammed with more challenges.

It's got the same basic moves (triple jump, butt stomp, etc.) but more of them (like slide, fence climb and tightrope walk).

Super Mario SunshineJuly 19, 2002August 26, 2002October 4, 2002October 11, 20024Playable,See also.Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look-alike has been causing all kinds of trouble. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. Mario makes use of a new water pack, which allows him to hover, launch, and rocket around levels, as well as spray enemies with. Mario has never had so many cool new moves, or looked so good in 3D. Tacoma dome concerts. Contents.Problems Game Crashes After Random PeriodsThe game completely freezes after running for a while. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing.

Enabling Synchronize GPU Thread fixes the problem.Shaky PropsOn lower-end machines, enabling dual core mode can cause certain props to be shaky, such as the bridge in Bianco Hills. The only way to fix it is disable dual core mode or enable synchronize GPU thread, but that can cause slow-downs during emulation. Enhancements AR Codes Cause CrashIf certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. This has been confirmed with a 'Press B to run fast' code. To solve the problem, simply disable the code.Water Color EffectSuper Mario Sunshine reads the mip level of the sand to change the color of the water slightly in the distance. This effect cannot be detected by Arbitrary Mipmap Detection normally, as the sand is just a standard mipmap, so at higher internal resolutions the ocean will appear a bit greener. The effect is very subtle, and may not even be visible on your monitor, depending on its color reproduction capability.Adding ArbitraryMipmapDetectionThreshold = 3 (this value was determined empirically) to the VideoEnhancements section of the will make this effect work at higher internal resolutions, by causing the sand texture to be detected as an arbitrary mipmap.

However, this will make the sand a few other random textures appear more blurry in the distance. Using any HiRes texture for the sand will prevent the effect from working. HD Textures16:9 Aspect Ratio FixThe built-in Widescreen Hack causes various clipping and reflection issues. Compatibility can be assumed to align with the indicated revisions.

However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. TestingThis title has been tested on the environments listed below:Test EntriesRevisionOS VersionCPUGPUResultTesterr6569Windows 7AMD Phenom II X2 550 @ 3.1GHzATI Radeon HD 4850Fully Playable: 50-60FPS with DX9 plug-in, OpenCL Enabled and Recommended Configurationr6800Windows XPIntel Atom N270 @ 1.6GHzIntel GMA 945Very playable 8-10FPS. Disable Lighting and sound Off for best performance.r6879Windows 7AMD Phenom II X3 N830 @ 2.1GHzATI Mobility Radeon HD 5650Fully Playable 60-80FPS with DX11 plug-inr7283Windows 7Intel Core i3-2310 @ 2.1GHzIntel HD GraphicsFully playable with a resolution of 'size of the window.' Sometimes slows down the game (ex. On the Isle Delfino just at the statue) lower than 20FPS in USA versionr7310Windows 7Intel Pentium E5300 @ 2.6GHzATI Radeon HD 5450Fully Playable 15-25FPS (45-50FPS video) (PAL)- 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problemr7419Mac OS X 10.6.7Intel Core i7 @ 2.66GHzNVIDIA GeForce GT 330MFully Playable 10-20FPS at 45 - 95% seems to slow down when NPCs come on screenr7540Windows 7Intel Pentium Single Core @ 4.15GHzNVIDIA GeForce GTS 250Playable!