Tribes 2
A tribes 2 video from many years ago. This is truely one of the best online games ever made. This video was made by a member of Team Vanguard. Tribes 2 is among the most popular online action games in the world, featuring team combat on an epic scale. This demo features two single-player training missions to get you started, a CTF.
Contents.StorySet in the year 3941, Tribes 2 allows the user to play as a soldier in one of several factions (referred to in the game as tribes), such as the, the, the, and the. Players can also choose to play a rebelling human-created soldier/worker race called the. None of the factions differ from each other in strengths or weaknesses, but each has a distinctive look and background story.The maps where the battles take place are set on the planets of the 40th century frontier, or 'Wilderzone' as the game series calls it. All of the planets are far from Earth, which is currently being contested by the Bioderm uprising against the Great Human Empire. The battles themselves are mostly from the Bioderm offensive into the Wilderzone in order gain vantage over the Great Human Empire. Normally, however, the events near earth generally do not reach the Wilderzone, making star systems and their planets available to the Tribes of Man.GameplayTribes 2 is a multiplayer online game, designed for Internet or LAN play with up to 64 players (32 vs 32) or bots per match, although a small single-player tutorial mode is included.
The game may be played from both first- and third-person perspectives. Each match takes place on an Earthsiege-themed map. The Tribes 2 engine, an early version of the Torque Game Engine, is capable of both indoor and outdoor maps, with expansive play areas. Player movement about the map may be on foot, using a jet pack, or in various ground and airborne vehicles as pilot, co-pilot, or passenger.Each match is played according to one of a number of possible game modes, which dictate the rules of the match. These modes include capture the flag, deathmatch, rabbit-chase, and others. Players are free to choose their own role, and may deploy various items of weaponry, vehicles, and emplacements. Many of these items can be left unattended to operate automatically, or control may be assumed by players.
Each player may also choose from three armor types (which trade off various abilities, e.g. Weak but fast, or strong but slow), and a weapon and equipment loadout, which may be reconfigured at any time during a match.The large variety of equipment and deployable items results in many opportunities for creative play and tactics, from pure combat to stealth. Tribes 2 gameplay makes extensive use of jet pack-powered flight, which adds a notable vertical element to combat. As such, playing style varies dramatically from player to player, and from moment to moment, but Tribes 2 gameplay may be generalized as being fast-paced three-dimensional combat over a wide playing area. Player vs player combat is a central element of Tribes 2 gameplay, even in team-based modes.ModsBoth Tribes and Tribes 2 were designed to be highly modifiable by players. A powerful scripting language built into the game engine, the Torque Game Engine, has allowed prospective 'modders' to alter many aspects of gameplay; since the textures and 3D models can also be replaced, games that bear little resemblance to the Tribes titles can be created. The 'modding' community surrounding these games have created a large number of custom levels, vehicles, weapons, skins, voice file sets, and mission types.Mod support maintained most of the key features present in Tribes, particularly 'server-side' (no required client download) mod support, but also contained a number of new features.
Tribes 2 could create 'compiled' (partially encrypted) versions of the individual mod files, still interpretable by the game, which could then be optionally compiled into one.vl2 package for distribution. This allowed mods to be distributed freely in a format that did not give server operators access to the source code, one of the main difficulties faced by Tribes modders. Many of the other shortcomings faced by Tribes modders were rectified by Tribes 2, such as the inaccuracy of the GetMuzzleTransform function or the inability to specify different damage types for laser-type projectiles. The scripting language also contained numerous functional improvements, comparable to the additions to C from its predecessor, C. Tribes 2 scripting supported newer features such as classes and object-oriented programming, and related properties like inheritance. These new features allowed not only for easier creation of mod elements but also for the addition of significantly more complex elements to a given mod.However, despite the positive elements of Tribes 2's mod support there were a number of lingering issues which made mod creation in Tribes 2 difficult at times. The scripting support allowed for certain object types (static shapes) to be scaled in any combination of their X, Y and Z dimensions, but coverage calculations would still be performed based on their unmodified dimensions.
The new Zone object types—encompassing elements like water, lava, and force fields—had numerous frustrating properties, including unit lengths which differed from game units depending on the rotational position of the Zone, as well as a complete lack of 'interaction' functions ('onCollision', 'EnterZone', 'LeaveZone', etc.) that could be modified or overloaded through scripting. Many prospective modders were disappointed with the lack of extra shape files, as Tribes had included a number of unused shapes which were widely used in modding efforts. Tribes 2's Inventory system also complicated matters, as there was no included GUI to allow players to purchase single items not part of their current favorites. This meant that if a player wanted to buy an item added by a mod they would either have to include it in one of their 20 favorites or bind a separate key to a special 'update buylist' function for that specific item, the latter of which could not be done without significant effort or a client-side download. The Tribes 2 favorites system also proved problematic, as it would not automatically use a different set of favorites depending on the mod, unlike Tribes. In practice this forced players to limit themselves to one mod type, preventing any casual exploration of other mods.Client-side ModsIn addition to the server-side modifications, Tribes 2 also had extensive support for client-side modifications. These modifications could range from simple aesthetic or informational changes to the HUD to allowing completely new functionality.
The scripting language behind these mods made it difficult to cheat (and indeed, most mods were considered 'harmless'), but some questionable behaviors and functionalities were still possible. For example, one of the more controversial client-side mods released for Tribes 2 was Qing's qFireMissions. This mod allowed the user to set up a conveniently selectable system of waypoints for the purpose of long-range bombardment of enemy facilities. Once set up, the player needs only to load the appropriate 'FireMission' and a series of waypoints will appear on the user's HUD, including the position the player needs stand on for the system to work.
CAPSULE COMPUTERS gives 9.5/10:'Across Age 2 is an awesome RPG experience that any fan of the genre should play.' Sequel to the critically acclaimed J-Action-RPG.Ales and Ceska return for their biggest journey yet! - EXPERIENCE THE GOLDEN AGE OF 16-BIT RPGs'Across Age' was the first ever released Japanese Retro Action RPG on the App Store. . Across age game.
Using this mod, it was possible to set up nigh-impossible trick shots, launching Mortar shells from half the map away or more to fall through small holes in the enemy base, destroying equipment inside that was normally inaccessible without a more direct and time-consuming assault. Of the servers still active, many will ban players if they are suspected of using this mod. Some servers have also added a small degree of randomness to the mortar's starting vector to prevent trick shots like the one above while still allowing relatively accurate long-range bombardment. Other questionable client-side mods changed the skins of mines to make them more visible, or increased the volume of sounds that an active cloak-pack made to make it easier to know when a cloaked enemy is nearby.Construction ModsYet, more additions to the mod family are Construction Modifications (Construction Mod). These modifications allow players to use various packs and chat commands to build just about anything that comes to their mind. Buildings can range from a simple box, to a space ship, or even a complex calculator.
Tribes 2 is the sequel to Starsiege: Tribes. Like its predecessor, it is a team-based first-person-shooter designed primarily for online multiplay. While getting kills certainly helps, the player must also achieve the various objectives specified in the scenario, ranging from attack-and-hold objective, to assaults on enemy fortresses, taking enemy flags, and more. Each member must weigh the trade-off between firepower and protection, as well how much ammo to carry. Tribes 2 adds vehicles to the mix, as well as a new race, and larger maps.
Weapons vary from the sniper laser rifle to chain guns to grenade launchers to the massive mortar. Tribes 2 adds three brand new weapons, including melee shock lance, missile launcher (used against the new air vehicles), and ELF gun (drains energy from target).